if
X3 programming language, the "if" keyword is used for conditional execution. It allows you to execute a block of code only if a specified condition evaluates to true. Here's how you would use the "if" keyword in your X3 language:
Basic Usage:
var x = 10
# Using 'if' to check a condition
if x > 5 then
show("x is greater than 5.")
endExplanation:
In this example, the "if" statement checks if the variable
xis greater than 5.If the condition
x > 5evaluates to true, the code inside the "if" block (in this case, printing "x is greater than 5") will be executed.
Else Clause:
var x = 3
# Using 'if' with 'else' to handle alternate case
if x > 5 then
show("x is greater than 5.")
else
show("x is not greater than 5.")
endExplanation:
Here, if the condition
x > 5is false, the code inside the "else" block will be executed.
Elif Clause (Else If):
var x = 5
# Using 'if' with 'elif' to check multiple conditions
if x > 5 then
show("x is greater than 5.")
elif x == 5 then
show("x is equal to 5.")
else
show("x is less than 5.")
endExplanation:
In this example, if the first condition
x > 5is false, the "elif" clause (x == 5) will be checked.If
xis neither greater than 5 nor equal to 5, the code inside the "else" block will be executed.
Nested 'if' Statements:
var x = 10
var y = 5
# Using nested 'if' statements
if x > 5 then
if y > 2 then
show("Both x and y are greater than their respective thresholds.")
end
endExplanation:
In this example, the "if" statement inside another "if" statement will only be executed if both conditions (
x > 5andy > 2) are true.
By incorporating the "if" keyword in your X3 language, you provide users with the ability to control the flow of their programs based on specified conditions, enabling more dynamic and responsive behavior.
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